Built for every engineUNITYUNREAL ENGINEGODOTCUSTOM C++
Four rituals, one platform
FROM CRASH TO CAUSE
IN THREE CLICKS.
Drop-in SDK & CLI
INTEGRATE ONCE.
NEVER FLY BLIND AGAIN.
A UPM package for Unity, plus a CLI that drains crash sidecars from any custom engine. Symbol upload from your CI, offline crash queueing, and zero impact on your frame budget.
Managed C# exceptions + session heartbeats, automatically
Player bug reports with screenshots, from inside the game
Offline queue — failed uploads persist and retry next launch
<10
CCU peak — free, forever
90d
Retention · EU residency
50
Breadcrumbs per crash
9
MCP tools for AI triage